Crowd generation and AI


AI and POIs Update

Its been a while since I last reported progress - and that is because this month we have been hung up on a lot of coding and logic - stuff that is not so nice to look at. We have been hard at work replacing the old AI systems for a new integrated one that will allow for dynamic behaviors. Before this, enemies were either bad guys or neutrals. Now, they have a complex system that can make them bad, good and everything in between! And on top of that, we just finished the first pass on our Random Character System - a system that will create random NPCs for cities and villages and also populate the Named NPCs with their proper schedule, home bases and tasks. 

Next up, Wild life!

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