Major Update - Wings of Stone



Its been a while since last update. Unfortunately at the end of May I had a family emergency and had to take a time from the project, and since I'm currently the only one working on the project, the update had to be delayed.  Since last week I came back to it and worked full time to get it out ASAP. There is a lot of new content - mainly mechanic, not so much on new locations, but still there's a few. The focus on this update is to test for bugs, I know there will be a lot, but the testing should go smooth for the most part. If you want to report any bugs, please feel free to join our discord Clicking Here. There you can also talk about the project and be part of our gaming community.

This patch focus around the Wings of Stone quest, the first "big" quest in the game. I'm using its framework to develop and adapt the systems from the tabletop Paragonia RPG to the electronic version, so all feedback is welcome. In the coming weeks I expect to release several fixes and enhancements to the systems presented on this update. Please enjoy!


Please, start a NEW GAME, old saves might lead to erratic behavior.


  • Alpha V15-HotFix - Added more CAMPING SITES to Hellyanwe Valley. Added the ability to REST at the improvised bed.
  • Alpha V14-HotFix - Fixed quest dialog controls.
  • Alpha V13-HotFix - Fixed Building and Town lights.
  • Alpha V12-HotFix - Tweaked Night Light. More light tweaks incoming.
  • Alpha V11-HotFix - Fixed Exhausted condition not preventing running
  • Alpha V10-HotFix - Fixed a bug with landscape collisions.


PatchNotes Alpha V9 - Wings of Stone

  • -Added WINGS OF STONE Quest
    -Implemented Persistent Save System - Items should persist in the world between save and load and different maps.
    -Added lootable chests
    -Added Wardrobe - Players can now change outfits on proper stations (wardrobes)
    -Added weapons: battle axe, Kjoldan Sword, Bastard Sword
    -Added DARK ROOM system. Caves and other dark ambiences should now appear darker even during the day.
    -Fixed night light. Night should be dark now, but not too much.
    -Added ITEM DESCRIPTION HUD to inventory and equipment.
    -Added in lore weapon descriptions
    -Replaced some station sounds
    -Replaced generic HORSE FOOTSTEPS for surface specific horse footsteps
    -Implemented usable chairs
    -Implemented INTERACTION LOCK on stations, you can now press E to exit a station
    -Added CHARACTER STATES HUD to EQUIPMENT WINDOW. Some key statistics of the character can be reviewed here. This system will be expanded into the CHARACTER SHEET system.
    -Changed DOG EAT DOG Inn color to one aligned with original lore.
    -Implemented ROLL OF YEARS. Date is now persistent and tracked across game sessions
    -Implemented CONSUMABLES. Right now, mainly for food but other types will come soon.
    -Implemented TRAVEL SYSTEM. Now its possible to travel between different locations of Paragonia. Travel consumes HUNGER and REST STATES.
    -Implemented MISC ITEM type to accommodate for MAP, KEY, BOOKs and other specific mechanics
    -Implemented LOCKED DOOR mechanic
    -Added BOOK mechanic
    -Implemented MAP ITEM and Keys
    -Implemented ITEM WEIGHT system. Now a character can only carry equipment to a limit dictated by his STRENGH and FITNESS strings. This should lead to a gameplay experience where it matters what equipment to carry and what to leave behind and prevents the urge to carry ALL items you see. This is not a looter shooter.
    -Added Telling Stones
    -Added Tutorial Messages and Action Dialogues
    -Added Character Dialogue System - the system now supports different conditions and events.
    -Added TAVERN system. You can now rent a room to rest in a tavern or inn.
    -Added DREAMING.
    -Added Music and Soundtrack: just a first pass, mostly placeholders.

  • Added Survival System 1.0 Thommas now need to Rest and Eat in order to keep performance. Its possible to get boosts from eating and resting properly. Healing - healing on stations now consumes PRANA. Healing on a safe location (inn or house) costs way less PRANA then healing in the wilds. Resting - Whenever Thommas is tired, its possible to rest on a bed to regain status and Prana. Eating: Hunger now builds trough the day. Being famished will decrease REST quality and influence stamina regeneration.




Tavern at Asholl Town
Tavern at Asholl Town



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